At one point, Artyom finds a shotgun, only to immediately get attacked by some kind of large mutant creature. The pair don’t want to stay out in the wide open space due to the storm and other dangers, and make their way into another building where they find more goodies for themselves. The skies are clear and sunny, but that doesn’t last long as a crazy lightning storm emerges almost from out of nowhere. The main player has a wristwatch that will countdown how much clean air there is remaining, and finding new air filters in the world will increase how much time one can remain outside. The main item they both got were air filters for their gas masks, as the air outside being far from safe to breath due to the nuclear fallout. The duo first emerged from an underground shelter into a shack, where they rummaged for whatever they could. Exploring will be a necessity as every resource you can find is a precious commodity. As this was a guided demo, they stuck to a straight forward path but told us there are plenty of secret areas and things to find for those players that like to explore. The underground tunnel had caved in, so the pair have to make their way above ground and deal with the horrors of the post-apocalyptic Moscow.
With that, 4A Games started playing through a level where main protagonist, Artyom, and his partner Pavel, had to make their way to the Theatre Station. Huw also stressed that this isn’t going to be a relentless shooting game every moment will be unique and extraordinary for the player.
4A Games intends to combat this “shooter fatigue” by crafting something players will remember vividly and “talk about for years to come.” This isn’t just a straight up FPS, as it will mix up action, survival horror, stealth, and even some light role-playing elements to the mix. Huw Beynon feels like players are getting jaded towards first-person shooters. Metro: Last Light (Xbox 360, PlayStation 3, Wii U, PC)